• posted this on 12-18-2011 @ 11:00 PM
    Categories:
    1. TORycraft News

    Hey all,

    Sorry for the general lack of activity on the site. Pre-EA I was doing a lot of preparation for myself and since EA started I've been hard at work getting to 50. I managed to do so last night, finally, so expect some activity around the site as testing goes on.

    As always, if you have something to contribute please feel free to do so! This is a community site and a community resource and it can only flourish with your participation!
    posted this on 11-18-2011 @ 05:00 PM
    Categories:
    1. TORycraft News
    2. SW:TOR News

    I know I'm late to post this, but I've been hard at work getting information and helping out the various other sites I am working with in order to have the best possible resources for our newly found ability to actually start in-game theorycrafting for TOR.

    Join up and start some discussions. Bounce your ideas off people, or share your progress. Anything that's theorycraft related within TOR is welcome!
    posted this on 10-11-2011 @ 11:00 PM
    Categories:
    1. TORycraft News

    Our third installment in the TORycraft Basics Guide series is now available!

    This guide builds on the primer and provides a theoretical real-world example from data collection through to analysis. It is meant to serve as a basic example of how to go through the theorycraft process and to get readers into the proper mindset to do so.

    So, check it out for a little light reading.
    posted this on 09-26-2011 @ 11:31 AM
    Categories:
    1. TORycraft News

    TORycraft is proud to be actively testing R2-Db's Powered script which allows for automatic tooltips for anything linked from their site pages.

    This powerful tool will allow for quick referenced for many different things such as:
    Virtually anything that exists on R2-Db will be tooltipped by this script!
    In order to utilize this functionality all you need to do is link to the R2-Db entry and the tooltip will be generated on-the-fly by the script. If you wanted to link to our site profile, for example, you would find the link to the entry on R2-Db which is: http://r2-db.com/website/55/torycraft
    Next you can either use the link function in the editor or enter your entry using BBCode manually such as:[url=http://r2-db.com/website/55/torycraft]TORycraft[/url] which would result in TORycraft.

    Once the NDA is lifted and the database is fully populated, this will be an invaluable resource in order to add quick references to your posts. When other users read your posts or you read a properly linked article you don't need to try to remember the duration of Trauma Probe.

    We hope that you will find this addition as useful as we anticipate it to be and strongly encourage everyone to use it in any posts they make. If you run into any odd display issues or unintended functionality, please drop me a line at: Temig@TORycraft.com so that we can check it out and forward the proper feedback over to the amazing Dev team over @ R2-Db!
    posted this on 09-13-2011 @ 11:00 PM
    Categories:
    1. TORycraft News

    The second installment in our TORycraft Basics Guides is now available!
    This guide is meant to serve as an introduction to theorycrafting and gives a brief overview of what theorycrafting is, what it is used for, and some of the math involved in its application. If you are new to the topic of theorycrafting, this guide should provide you with a general foundation to get you started. As with our last guide, this one is meant for the beginners in the group. Even if you're not a beginner you might be able to glean a new bit of information, and if not perhaps you can provide some additional insight that may have been skipped over that you feel is an important topic to form a solid foundation in theorycraft.

    Hope you enjoy: A Theorycrafting Primer
    posted this on 09-12-2011 @ 11:00 PM
    Categories:
    1. TORycraft News

    Here at TORycraft we strive to be a source of reliable high-end theorycrafting for the TOR community. While a number of theorycrafters do what they do simply as an academic pursuit, a larger number do it to maximize their character and themselves as gamers in whatever ways they can. Any advantage they can get, they will take. That is precisely the driving force behind our first article. While not "theorycrafting" per se, this article discusses a topic that every PC gamer has experience with. It is the first of a series of "beginner" articles that we will be posting over the coming weeks that aims to provide some introductory level knowledge of increasing gaming potential to the masses. Later in the series we will touch on some introductory theorycrafting basics to hopefully get more people interested in the topic.

    While we realize that many of you will have a solid grasp on the topic of this first article, we hope that there are tid-bits of information you are able to take from it, and that there are some of you that can really put the information to use to better yourselves as gamers.

    Without further ado, The Keys to Maximizing Your Potential
    posted this on 08-10-2011 @ 12:53 PM
    Categories:
    1. TORycraft News

    Have a question about leading a guild or an operation? Have advice to offer on these topics after your years of experience? We now offer a special forum for the discussion of these popular topics!

    Thanks to the request by a couple of our users, this forum has been added to the site and it ready for you to start using.

    The Leadership and Management forum, as its name implies, is for the discussion of guild leadership and management and will be a place for Guild and Operation (Raid) leaders to post the strategies they have implemented to make their job easier as well as a place for others to post questions on how to tackle various situations that arise in these positions.

    The Guild Recruitment forum is one that is usable as a perk to our site Donors to post a recruitment thread for their guild. At this time my thought is that as the official forums provide a publicly accessible Guild Recruitment forum, offering this option as a perk to site donors means that those who are contributing to the costs associated with running this site will have higher visibility for their recruitment threads and also prevents those not actively interested in the Theorycrafting community from registering for a free account just to post a recruitment thread.

    Enjoy, and I hope you find this new forum beneficial.
    posted this on 08-06-2011 @ 07:00 PM
    Categories:
    1. TORycraft News

    I'd like to welcome you to TORycraft, a new Star Wars: The Old Republic fan site focusing on theorycraft and encounter mechanics. The goal of this site is to provide a place for collaborative, academic discussions about the game and its various systems.

    If you're a hardcore theorycrafter, someone who's interested in theorycraft but never really participated, or just a player looking to maximize your potential, I encourage you to join our community. Please keep in mind that in order to maintain a high standard for quality information and post content, we do have Posting Guidelines that all members are required to abide by.

    You may ask: What does this site have to offer? My vision for this site is to have it represent only the best aspects of the SW:TOR community as a whole. This will be accomplished through active moderation to ensure that posts adhere to the posting guidelines,are substantive, and have something to offer. In addition, we offer Blog space for all members to use as a journal of your adventures and random musings you would like to share with the community. Other game-related tools are also on my personal 'wall of crazy' to add as community resources. I strive to provide all of this free of charge and free of corporate advertising.

    Once again, welcome to the site and I hope that you find it to be a valuable resource. If you have any comments on how we might make the site a better place please register and post your suggestions in our Site Suggestions forum.