This guide builds on the primer and provides a theoretical real-world example from data collection through to analysis. It is meant to serve as a basic example of how to go through the theorycraft process and to get readers into the proper mindset to do so. So, .
is proud to be actively testing 's script which allows for automatic tooltips for anything linked from their site pages. This powerful tool will allow for quick referenced for many different things such as: Virtually anything that exists on R2-Db will be tooltipped by this script! In order to utilize this functionality all you need to do is link to the R2-Db entry and the tooltip will be generated on-the-fly by the script. If you wanted to link to our site profile, for example, you would find the link to the entry on R2-Db which is: Next you can either use the link function in the editor or enter your entry using BBCode manually such as: which would result in . Once the NDA is lifted and the database is fully populated, this will be an invaluable resource in order to add quick references to your posts. When other users read your posts or you read a properly linked article you don't need to try to remember the duration of . We hope that you will find this addition as useful as we anticipate it to be and strongly encourage everyone to use it in any posts they make. If you run into any odd display issues or unintended functionality, please drop me a line at: so that we can check it out and forward the proper feedback over to the amazing Dev team over @ !
This guide is meant to serve as an introduction to theorycrafting and gives a brief overview of what theorycrafting is, what it is used for, and some of the math involved in its application. If you are new to the topic of theorycrafting, this guide should provide you with a general foundation to get you started. As with our last guide, this one is meant for the beginners in the group. Even if you're not a beginner you might be able to glean a new bit of information, and if not perhaps you can provide some additional insight that may have been skipped over that you feel is an important topic to form a solid foundation in theorycraft. Hope you enjoy:
Here at TORycraft we strive to be a source of reliable high-end theorycrafting for the TOR community. While a number of theorycrafters do what they do simply as an academic pursuit, a larger number do it to maximize their character and themselves as gamers in whatever ways they can. Any advantage they can get, they will take. That is precisely the driving force behind our first article. While not "theorycrafting" per se, this article discusses a topic that every PC gamer has experience with. It is the first of a series of "beginner" articles that we will be posting over the coming weeks that aims to provide some introductory level knowledge of increasing gaming potential to the masses. Later in the series we will touch on some introductory theorycrafting basics to hopefully get more people interested in the topic. While we realize that many of you will have a solid grasp on the topic of this first article, we hope that there are tid-bits of information you are able to take from it, and that there are some of you that can really put the information to use to better yourselves as gamers. Without further ado,

